Post by C A S T-- on Jun 20, 2010 18:13:10 GMT -5
Magic Rules
Extended Rules- How to Use Magic
That's it for the magic section! Now you can go on to the FORUM AGREEMENT and finally post your first profile.
- Controlling time is prohibited.
- Magic cannot bEnd or warp time and space.
- All wolves need to have only two magical powers, any more the wolf will be rejected.
- Characters can have up to two diffeRent elemental magics.
- Using powers against other characters is ALWAYS an attempt. It is not up to you if your own power works on someone else and make suRe to keep that in mind when writing the description of a spell.
- Different elements for a single character cannot conflict.
Basic List of Conflicting Elements:
Fire and Water
Earth and Air
Light and Darkness
Poison and Healing
Earth(Plants) and Fire
Fire and Ice - The magic of DB follows the story of the Land, so no creAture can ever use more than two different elements since having more than two spirits for a single creature is impossible.
- Magic spells cannot god-mod or powerplay, so be careful when writing their descriptions. While it doesn't completely matter on the profile to some extent, making sure the use of the spell is appropriaTe in roleplay is important. Effective spells should have weaknesses or downsides to using them.
Extended Rules- How to Use Magic
- Use magic sparingly. Normally a character will only call on their magic for a battle situation. Magics used on a regular basis however for say, their daily life, would be mediocre in performance and display. Meaning: Don't use spells to show off or be mystical and magical all the time.
- Magic, when used against another character that doesn't belong to you, is always an attempt. You cannot decide what happens to another character, unless they belong to you. When countering attacks dIrected at your character, use common sense to judge if your defenses are successful or fail. Blocking every single attack thrown at your character is god-moding, especially if your character doesn't take any damage in the process.
- Auto healing is looked down upon, especially when it is used too much. Limit healing abilities to small wounds and scratches. Healing your Character to full health every time they are hurt is god-moding. Although healing overtime is allowed.
- Controlling or destroying nature is god-moding. No single creature has the power to blow up a mountain or create a typhoon or freeze the ocean, etc. Weather element creatures simply need to be limited in what they can control. Rain storms in a small, limited area are fine, as well as creating water for a special situation, or enhancing growth situations.
- Telepathy is fine as long as your character is not acting as a "I see all and hear all" type of gloat. Characters cannot know more than you do, nor can they read another character's mind without permission. Even when a character is speaking to another one telepathically, they must have permission from the other character's creator.
- Teleportation is classified as a power that warps space, but it's allowed only if the power is not abused. It's power should be greatly limited along with it's use and accuracy.
That's it for the magic section! Now you can go on to the FORUM AGREEMENT and finally post your first profile.